Music has been present in all human cultures since prehistory, although it is not associated with any apparent biological advantages (such as food, sex, etc.) or utility value (such as money). Nevertheless, music is ranked among the highest sources of pleasure, and its important role in our society and culture has led to the assumption that the ability of music to induce pleasure is universal. However, this assumption has never been empirically tested. In the recent reports, there has been identified a group of healthy individuals without depression or generalized anhedonia who showed reduced behavioral pleasure ratings and no autonomic responses to pleasurable music, despite having normal musical perception capacities. These persons showed preserved behavioral and physiological responses to monetary reward, indicating that the low sensitivity to music was not due to a global hypofunction of the reward network. These results point to the existence of specific musical anhedonia and suggest that there may be individual differences in access to the reward system.
This is a project about translating / empathizing with these groups of people through creating a medium that simulates their experience.
The name Sensitivity to Punishment came from the original biological report of this psychological disorder where the researchers justified the level of response from the participants.
The device transfers serial data from analog pin 1-12 from Adafruit mpr121 12 Key Capacitive Sensor and the resistance change of the Circular Soft Potentiometer into MAX MSP.
The origin of the project came from the definition of vision. Ambiance, the character and atmosphere of a place, is often unseen but felt through a combination of our person connection, experience, and the historical, cultural and social context of the space. We took this project as an opportunity to explore beyond what is achievable through visual augmentation of sight, and decided to focus on augmenting the ambiance of the environment through stories and non-visual perceptions.
The most historically spatial and language inspired the specific interaction design choice of the project.
Kuuk Thaayorre, an ancient language spoken by the people of Pormpuraaw, a small Aboriginal community on the western edge of Cape York, in northern Australia is unique in a sense that there are no words like "right," "left," "forward," and "back." Instead, they speak in compass, referring to objects with cosmology, cardinal, and ordinal terms. To communicate and interact with each other, the people of Pormpuraaw must continuously be aware of their environment and their relative orientation in the space.
We designed and built a compass that speaks to its users, depending on the direction the user is facing. The compass narrates a series of story based on various historical events, cultural facts, landscape ecology, and impressionistic symbols through simple phrases and words. The story provides the user with an augmented vision of his relative place in the space culturally, creating a chance to look at the ambient characteristics of space through imagined scenarios and recognition of relationships.
North
Medford, Quebec, Greenland, Arctic ocean, Baffin way, Iceland, New Hampshire, Maine, Montreal, labrador sea, super cold, gone too far, Canada, The paint roller, Peanut butter, cycling, climbing, sledding, ice-skating, The Gray Wolf, Giant Canadian Goose, Inuit Culture, Cougar, Marmot, Vancouver Island, Pika, sheepdog, Buffalo, waterfall, climbing, star view, Eskimos, Moose, the north remembers, John Snow, the night king, the Vikings, Hydro Electricity, Hudson Bay, Bearded Seal, Icebergs, Hvalsey Church, hunting and fishing, global warming, Polar Bear, Greenland dog, ice packs, smallest ocean, crystal caves, the blue lagoon, Irish monks, arctic fox, The Scandinavians, waterfalls, hot springs, mud pools, geothermal vents, ice is melting, Icelandic language, Nordic language, Ice Golf Championship, Northern Lights, Black and white puffins, reindeer, mink, Ketchup chips, Biggest island, seven stars, Maple syrup, Nanaimo bar, beaverTails, cheese curds,
South
Providence, New York, Cuba, Puerto Rico, Colombia, Brazil, Peru, Chile, Antarctica, Atlantic, Caribbean Sea, Venezuela,Panama, Bolivia, Argentina, Uruguay, RISD, Brown, Penguin, the adorable, waddling Penguins, seal, squid, Macchu Picchu in PeruIguazu Falls in Argentina, Angel Falls, Venezuela, New York, Rio de Janeiro, Patagonia, Argentina, Chile, Amazon, Ecuador, Pantanal, Paraguay, Brazi, Evidence of human, icefish, fungi, blood falls, Madrid Protocol, Unclaimed territory, the Aconcagua, New Zealand Flight, Mount Erebus, South Pole Station, Tierra del Fuego, Land of Fire, Lake Titicaca, Jaguar, Pantanal region, Amazon Basin, Aconcagua, Andes mountains, blue whales, 100 feet whales, 120 tons whales, Deep Lake, so salty, cannot freeze, Volcano, the black-browed albatross, Antarctica, the windiest place, largest ice shelf, Deception Island, South Shetland Islands, the safest harbours, Lake Vostok, The first meteorite, Adelie Land meteorite, Mount Erebus,
East
Sunrise, Morocco, just the ocean, UK, France, Spain, Germany, Austria, Greece, Turkey, Iraq, Poland, Ireland, Libya, Mali, Egypt, Sudan, Yemen, Iran, Ukraine, Finland, Sweden, tikka masala, ancient Egypt, Mafdet, Bastet, Sekhmet, Olympics, Athens, Gyros, Alexander the Great, Middle Bronze, sealed glass jars, Jack Ma, dragon, the great wall, tencent, bobba, Postage stamp, Steam engine, Gas turbine, Alternating current, Microphone, Diesel engines, Automobile, Violin, the Libyans, the Nubians, the Assyrians, Achaemenid Persians, Macedonians, pyramids, temples, the Mitanni Empire, Assyria, Canaan, stethoscope, China, Neolithic civilizations, Terracotta Army, Paper currency, Mechanical clock, Firearms, Pocket watch,T he Han dynasty, the Qin dynasty, Confucianism, yin-yang, buddha, Mogao Caves, Grottoes, the Silk Road, Gansu province, Yellow River, Yangtze civilizations, The forbidden city, silk dress,Tarbosaurus, theropod dinosaur, the Late Cretaceous Period, Butterfly, ivory vessel, Hemudu culture, the Majiayao culture, Wu Zetian, the only empress regnant, Emperor Xuanzong, Tang poetry, Tang dynasty, Meng Haoran, Tang dynasty poet, landscape poets, Li Bai, Dufu, Wang Wei, Green Tea, calligraphy, lantern, Dumplings, lunar new year,
West
sunset, Toronto, Chicago, Nevada, California, Corn Field, Illinois, Ohio, Indiana, Detroit, San Francisco, Vegas, Iowa, pacific ocean, silicon valley, python, java, Westworld, middle nowhere, Dolores Abernathy,wildlife refuge, John Deere, agriculture, west cowboy, Maeve Millay, Bernard Lowe, Mies van der Rohe, bikini girls, Hollywood, golden gate bridge, Yosemite park, Cake by the ocean, Amazon, Airbnb, Facebook, Microsoft, IBM, bear flag, Indigenous peoples, coders, hackers, nerds, pay the rent, Stanford, UCLA, Seattle, Los Angeles, pier 39, Red rock canyon, San Diego, Madison, Milwaukee, Devil’s Lake, House on the Rock, The Willis Tower, Millennium Park, Carson City, Lake Tahoe, Bellagio, prehistoric Indian settlements, Battle Born State, legalized gambling, lenient marriage, gold-producing, Tan under the sun, Lombard Street, Highway No.1, road trip, coconut water, sandbeach, King of the Plains, buckaroo, Mustang running, private jet.
Libraries:
#include“I2Cdev.h”
#include“LSM303.h”
#include“Wire.h”
#include“Arduino.h”
#include“SoftwareSerial.h”
#include“DFRobotDFPlayerMini.h”
Variables/ Definition
LSM303accelcompgyro;
SoftwareSerialmySoftwareSerial(9, 10); // RX, TX
DFRobotDFPlayerMinimyDFPlayer;
int16_tax, ay, az;
int16_tgx, gy, gz;
floatNorthLow = 128 ;
floatEastLow = 500 ;
floatSouthLow = 128 ;
floatWestLow = -370 ;
#define OUTPUT_READABLE_ACCELCOMPGYRO
void setup()
{
#ifI2CDEV_IMPLEMENTATION == I2CDEV_ARDUINO_WIRE
Wire.begin();
#elifI2CDEV_IMPLEMENTATION == I2CDEV_BUILTIN_FASTWIRE
Fastwire::setup(400,true);
#endif
mySoftwareSerial.begin(9600);
Serial.begin(115200);
accelcompgyro.initialize();
if(!myDFPlayer.begin(mySoftwareSerial)) {
Serial.println(F(“Unableto connect”));
while(true){
delay(0);
}
}
myDFPlayer.volume(30);// max volume
}
Loop:
void loop() {
accelcompgyro.getMotion6(&ax,&ay, &az, &gx, &gy, &gz);
#ifdefOUTPUT_READABLE_ACCELGYRO
Serial.print(ay);
#endif
if (ay < WestLow ){
myDFPlaer.play(int(random(1, 15));
}
if (ay >= WestLow&& ay < SouthLow ) {
myDFPlaer.play(int(random(16, 30));
}
if (ay >= SouthLow&& ay < EastLow ) {
myDFPlaer.play(int(random(31, 45));
}
if (ay > SouthLow) {
myDFPlaer.play(int(random(46, 60));
}
delay(12000);
}